Employer description & source details
Create and support high-quality 3D animations for characters, creatures, props and gameplay elements under the guidance of senior animators. · Work across 3D animation workflows using 3ds Max, Maya, Spine and Unity. · Create, refine and integrate animations into Unity and support animation setup, rigs and prefabs. · Work with character and prop rigs, keyframe animation, timing, posing and animation principles. · Support 2D/2.5D animation requirements in Spine where needed. · Collaborate with artists, designers, technical artists and engineers to deliver animation assets for games. · Explore AI-assisted workflows for animation ideation, reference generation, asset preparation and creative experimentation. · Learn and follow game art pipelines, naming conventions, optimization practices and production workflows. · Take feedback positively and iterate on animation work to meet quality and gameplay requirements. Strong foundation in 3D animation principles, including timing, spacing, posing, weight and anticipation. · Hands-on expertise/familiarity with 3ds Max and Maya for 3D animation. · Strong working knowledge of Unity for animation integration and game-engine workflows. · Working knowledge of Spine for 2D/2.5D animation workflows. · Good understanding of character animation, rigging and keyframe-based workflows. · Photoshop skills for basic asset preparation and supporting animation workflows. · Basic understanding of VFX, particles, cameras and animation-related effects in Unity. · Familiarity with game art pipelines and mobile game development. · Interest in animation, concept art or visual storytelling, and passion for games and interactive storytelling. · Experience with Autodesk 3ds Max / Maya / Spine & After Effects. · Please include your animation portfolio/reel