Employer description & source details
Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards. Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback. Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety. Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development. Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks. Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery. Support artists, external partners, and vendors with clear direction, feedback, and mentorship. Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders. 5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility. Experience helping define, communicate, and execute an artistic vision from early development through delivery. Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both. Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and d
Extracted skills: go, recruiting, operations